Saturday, January 31, 2009

Japanese SFIV Players Style

Many people discount the idea that the Japanese play style and American is a lot different.  I am not one of those people.  Americans tend to prefer a more aggressive style, more randomness.  The Japanese seem to play a more solid pre-defined style, defensive until they get that knockdown or can bait your fireball... then cross up and deal a lot of damage with their well practiced combos.

Of course there are many great aggressive players here, and in the US but I believe that for most players the conservative approach is best for this game.

That's the real difference between American and Japanese players I think.  They put in the work to get the execution 100%, even the weak players yet instead of focusing on HITTING the combo, they are focusing on setting it up.  You really have to squeeze out every little opportunity that they give you, and the windows are quite small.  If you're facing a guy that's trying to "hit the combo" he is much easier to damage in this game, and the tradeoff is relatively small.

SFIV to me seems like a very turtle friendly game, and I think we Americans have to change up a little bit because gone are the days of jump parry/air blocking and things of that nature.  The Cali OG's knew that aggressive turtling was the strong style for CE, Hyper etc.  They knew that Jumping in is generally suicide. the SFIV system gives you very little room to be a rushdown specialist, and the punishes here are some of the worst in street fighter history.  (One bad jump in against Ryu will get you LP shoryu'd SADC xx Ultra for ~40%, Sagat can also tiger uppercut, 2 hitter kick and a fireball.)

Let me know what you think.

2 comments:

  1. You know, I honestly am enjoying the concept of this back to basics gameplay. Though it might be off putting to new blood, I think those that really loved Street Fighter for it's mindgames and it's tactics will enjoy SF4 a lot.

    With the success of ST since the turn of the millenia and the recent hit of HDR, I think the makers of SF4 were onto something with the concept of SF4. Hopefully it pays off, and this is the start of another generation of Street Fighter. :)

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  2. I agree.

    In particular the "whiffing normals for meter" being gone is a big step in the right direction. Too many games became a turtle for meter then try to land a super, then go back to building meter with normals.

    I think Capcom is learning their lesson as well that CCs are ALWAYS broken. I really hope that CCs never come back to street fighter.

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